![]() If you are using automation within your project, you may also want to check that you are not trying to listen to an element that has some significant automation being applied to it. You can tell if they are muted as they will be greyed out, and the small green light indicator will be turned off.Ĭlicking on the small green light indicator on the track will mute and unmute it, respectively. To check if you have done this, look at the track in both the playlist view and the mixer, and make sure they are not muted. Doing this can be easily done by accident but can be hard to pick up on, especially for beginners. Muting Or SoloingĪnother one of the most common ways in which you can cause yourself some audio issues is by accidentally muting or soloing elements of your track. You will hear no audio in your DAW if this is set to none.Ĭlick here to check out our top pick audio interface. In addition, you will also want to check that you have an input/output selected on your master channel in the mixer (as shown above). If you are using an audio interface, you also have the option of using the driver that comes with that. If you don’t do this then the standard wdm (windows direct sound media) drivers are used, or wasapi for every app.In most cases, you will want to use the native FL Studio ASIO driver, as it works well in most situations. So, if you plan to use your external device for everything, you would have to choose inside your application the audio protocol and then that device. And unless you can specify this anywhere this is how it would always be. In the case of your applications, like chrome and games, they will either use direct sound and or the more modern and recommended windows audio session api (wasapi). Unless your internal soundcard comes with asio there is not a way to make it use asio… installing the buggy asio4all just worsens the problem if you want lower latencies. Most interfaces come with their own, proprietary asio drivers. Audacity has this, reaper has this as well when you are choosing an audio device. If you use the bloated protools it should have an option that allows specification of the audio protocol and then the device. Nope, the only way to set this up is application specific. It was covered in the following article: " How to enable the old Volume control in Windows 10". Tip: It is still possible to restore the good old "classic" sound volume control. It includes controls to mute apps, change the "master" volume level, select output and input devices, and more. ![]() The new page in Settings also allows changing the sound level for system sounds.
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